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Cave fantasy map creator
Cave fantasy map creator







cave fantasy map creator

Do as you like with them." To act against someone for doing so is pretty much a 'rug pull'. Wouldn't that in itself be the fraud or some kind of trickery? Thats likely how it would feel from their POV, as you're basically saying "You own the rights to what you generate. To have these words up there for all this time, since October 2019 according to 'TheWaybackMachine', and then voice anger about it and possibly condone some action against it when you find out someone took advantage of something you say is ok to take advantage of. Theres at least 1 post on reddit that I just found that comes to the same conclusion as well. I'll say right away that that isn't me, but I understand why they'd sell them.įraud is a strong word and I don't think it applies because you never say anywhere on the generator details not to sell them and you imply that you're ok with them being used commercially with the way you phrase things. Or if a still image is expected to be very closely inspected (e.g. Of course, you can’t do without simulation if not a still image is needed, but a running thing.Models are prone to getting stuck in a limited number of states including bad ones.

cave fantasy map creator

Models are harder to implement, fine-tune and debug.a dungeon) is needed, in most cases just “painting” such a screenshot is a better way to make it than creating and running a model of the system. You see, I believe that if a screenshot (e.g.simulation” and I am a proponent of “faking”. Regarding the approach you suggested, I personally wouldn’t adopt it here.I don’t know python, so I can’t comment on your example, but I encourage you to make it into a full-fledged application :).Another (probably more important) reason is that compelling (even if random) vignettes are needed and text generation is a special skill I am lacking.For example, a dominant race is chosen for each dungeon, so if it’s a dwarven dungeon, dwarf npcs are more likely to spawn. *I did try to make this all more coherent by introducing “themes”.After the jam ended, it turned out that people were more interested in the hatching and in the way rooms connect. One of the reasons why it doesn’t really work is the generator was made for a jam and I didn’t have much time to implement this part properly*.The idea is that one is supposed to connect the dots somehow to see a “story” behind small pieces of text. The generator is inspired by “one page dungeons” and they tend to be like that (because of the format).Yes, these dungeon notes are too random, can’t argue with that.It's actually a big topic, so I didn't answer right away to think about it first, and only now I remembered that I didn't answer at all.









Cave fantasy map creator